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Simulating Group Behaviors
supported by NSF, Texas Higher Education Coordinating Board
Jyh-Ming Lien,
Samuel Rodriguez,
Xinyu Tang,
Nancy M. Amato
Project Alumni: O. Burchan Bayazit,
Ross T. Sowell, Arnaud Masciotra, Jean-Phillipe Malric
The objective of our research is to develop efficient techniques for simulating group behaviors. We investigate how agents can work cooperatively to perform tasks, plan paths in dynamic environments, or influence another group of agents to locations in an environment. Group behavior can be observed everywhere. For example, birds fly in flocks, fish swim in schools, sheep move as a herd steered by a dog, agents have objectives in a crowd or game simulation, and ants explore until they find a food source relaying the information to other ants.
In our research, we investigate how to plan motion in dynamic/uncertain environments along with integrating adaptive roadmaps with traditional flocking techniques to generate complex global behaviors that are difficult to generate using traditional emergent approaches such as flocking. An adaptive roadmap is a roadmap (graph) containing representative paths in the environment whose edge values can be updated according to information gathered by the flock members. Our shepherding behaviors investigate how one group of agents can influence another group of agents, the herd, to locations in the environment.
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A Framework for Planning Motion in Environments with Moving Obstacles
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Group Behaviors using Rule-Based Roadmaps
Generation and Evaluation of Roadmap-Based Group Behaviors |
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Specialized Techniques for Shepherding Behaviors
Techniques for multiple shepherds |
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Composable Group Behaviors
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