Quake Level - HRBB

Last year, a little company in Mesquite, Texas by the name of id Software once again rocked the world by releasing a beta version of the engine that would drive it's new game called Quake. It had no monsters. It was dog slow. But! it was a client/server-based engine that could be played over TCP/IP. Gamers around the world downloaded the beta (QTEST) and proceeded to pick it apart.

Later in the year (late summer), id released the first shareware version of the game along with some technical specifications and development tools. The hackers were elated. From around the world, tools for doing stuff in Quake were announced in the Quake newsgroups. Each round of tool development allowed someone to develop a better tool. Today, there are a number of GUI based applications available for making Quake modifications.

Well, anyway, I was browsing the CS departments web site one day and came across the clickable map of the Bright Building. "Hmmmm...", I thought, "that could be used to make a Quake level."

So, many moons later (during the last semester break) I embarked upon the quest. Now that schools back in, though, it has to be put aside. So, I'm releasing v.01 and putting it away until summer.

This is my first Quake level and I've learned quite a bit about level editting. If I were to do it again, I would make the walls a bit thicker (so the monsters behind the walls aren't visible) and probably not put so many dang monsters in it (depending upon your system, you may get "Packet Overflows" and "No free Edicts" because of the excessive number of monsters). Oh well... like I said, it's my first level.

It should make a good deathmatch level, however, and that's what really counts.

One day in the distant future, it will be finished. The plan for playing will be: finish the first two levels, go see your advisor to get a key to the upper levels, when the upper levels are done, go to the head of the department to get a key (diploma) to the front door. Work through any and all obstacles that get in your way. You can't get to the second level until you finish the first (prerequisite's don't ya' know). You can't get to the upper levels without visiting your advisor ("students must file a degree plan"). You get the picture. Monsters for rooms will probably be assigned based upon the title of the current occupent (eg. Professor = Dark Knight, Lecturer = Knight, Grad Student = Zombie, etc.) but I haven't actually nailed that down yet.

At the moment, only the first floor has been decked out. The second floor was just copied from the first (so I could put the stairways in) and is not only incomplete but incorrect. Maybe I'll get to it during Spring Break, but I doubt it.

Below is a link to download the map. You have to have the registered version of Quake. Of course, you'll have to have your own computer system (funny how the system admins on campus don't allow game playing). There's a text file included in the ZIP that has basic instructions.

Also below are some screen shots of the level.

Enjoy! If you happen to set up a server running this level, please let me know. If I have time I'll drop by for a frag or two.

Jack (aka Silicon Slick)
Clan 13th Man

The 13th Man

ps. I was up at Dudd's one night and someone mentioned that there is a map of the Zachry (Engineering) building floating around somewhere. If anyone knows where I can get a copy please tell me and I'll put a link up for it here (if permitted by its creator).

Download the H.R. Bright Building.

The Front Stairway Lecturer and Aggies in Room 131


Professor and Teaching Assistants in Room 124 Room 124 Filled with Freshmen


AEROs and their Rockets in Room 111 Lecturer and Aggies in Room 113

Redwood's Blue's Stomped PlanetQuake sCary's
QWorld QSpy FAQ Netscape
CTF TeamFortress Future vs. Fantasy Quake'nBake Dumbasses
The Forge WorldCraft Thred
Download

MS-DOS - the original - about 8.5MB (as one file or 7 1.44's)
Win95/NT - 337KB (requires the MS-DOS version)
Unix - Linux, Solaris, SCO, BSDI
MacOS - not yet, but you can get signed up to be notified
VQuake - DOS/Win95 Quake for Vérité chipsets


This page was last updated on April 21st, 1997
Jack Perdue (aka Silicon Slick) / jkp2866@unix.tamu.edu