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Recently, a new class of randomized path planning methods, known as Probabilistic Roadmap Methods (PRMs) have shown great potential for solving complicated high-dimensional problems. PRMs use randomization (usually during preprocessing) to construct a graph of representative paths in C-space (a roadmap) whose vertices correspond to collision-free configurations of the robot and in which two vertices are connected by an edge if a path between the two corresponding configurations can be found by a local planning method.
This work describes and evaluates various node generation and connection strategies for one such PRM, the obstacle-based probabilistic roadmap method (OBPRM), in cluttered 3-dimensional Workspaces. Various node generation strategies are evaluated in terms of their ability to produce nodes in difficult regions of C-space; our results include recommendations for selecting appropriate node generation strategies for different types of objects, and a default strategy for use when objects cannot be classified easily. We also propose and analyze a multi-stage strategy for connecting the roadmap nodes; the use of different local planners at different stages is shown to enhance the connectivity of the resulting roadmap significantly.