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Tuesday July 25, 2006. 3:00 pm
Room 302 HRBB
Rendering Methods for Various Natural Phenomena
Tomoyuki Nishita.
Department of Complexity Science and Engineering, University of Tokyo
Abstract
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, terra ins, desert scenes, snow and fog are indispensable for creating realistic images of natural scenes, flight simulators and so on. Therefore, a lot of researchers have been trying to develop methods for simulating and rendering these. In my presentation I focus on sky, clouds, smoke, desert scenes and atmospheric effects, such as shafts of light. These phenomena have the common feature that they are consist of the effects of small particles. To create realistic images, physical based simulation and rendering are required. In particular, the color greatly depends on the properties of light scattering due to particles.
I would like to introduce efficient methods for creating realistic images of such natural phenomena.
Biography
Tomoyuki Nishita is a professor in the Department of Complexity Science and Engineering (also in the Department of Information Science) at University of Tokyo, Japan since 1998. He taught at Fukuyama University from 1979 to 1998 He was an associate researcher in the Engineering Computer Graphics Laboratory at Brigham Young University from 1988 to 1989. His research interests center in computer graphics including lighting models, hidden-surface removal, and antialiasing. Nishita received his BE, ME and Ph.D in Engineering in 1971, 1973, and 1985, respectively, from Hiroshima University.
Dr. Nishita received Research Award on Computer Graphics from Information Processing Society of Japan in 1987, and also received Steaven A. Coons award from SIGGRAPH in 2005. He has written twelve SIGGRAPH papers. He is one of the pioneers of Radiosity Method. He was a member of the Editorial board of the IEEE Transactions on Visualization and Computer Graphics. He has lectured at The University of Tokyo since 1994.
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